[ITmedia News] ポケモン社、博士号取得者を募集 毎年100万円の「博士手当」支給 理工系・農学系

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Дональд Трамп. Фото: Reuters

The standard algorithm used to render SDFs is known as raymarching or sphere tracing. This algorithm has the nice property that it's very easy to understand and to implement. It's a lot simpler than rasterizing polygons. You don't have to deal with image plane projections and clipping, for instance. The downside is that this algorithm is computationally much more expensive than rasterization. This is because rendering a single pixel can require sampling your SDF multiple times. If your SDF is very complex, this can be especially painful. Raymarching is typically even more expensive than raytracing. However, as previously stated, SDFs have many very appealing properties, so it's tempting to try to find ways to render them faster.

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On a humid afternoon in Lagos, a shoot for a comedy skit is under way on a set that looks more like a small film production.

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